The goal of the game is simple, as is befitting a title that echoes back to classics–get a higher score than you did last time. Crossy Road definitely goes in that basket. Sure, we’re pushing the boundaries of digital environments with virtual reality and augmented reality, but thousands of people still get a kick out of titles with a simple premise and execution. Even though I always feel a little bit older when I ask, it’s worth taking note that classic titles like that still have a ton of relevant with regard to what we enjoy in games in 2016. Hands in the air if you’re old enough (or “old school” enough) to have played Frogger. Time to put your game face on, and learn some of the techniques that will help you to rack up the highest score that you’ve seen yet. If you have, then even experienced gamers like you will enjoy our 10 best Crossy Road secrets, tips, and tricks (sorry, no “hacks” today) that can be used in the game. So we had this skin idea – different character ideas – that didn't change the game at all, so we had lots of different influences in it for this.If you’re up to snuff on what’s new and exciting in mobile gaming, you’ve probably seen one or two people playing the addictive little arcade title Crossy Road. Andy: And I've been playing a lot of Dota 2, which has purchases in it, and they're only cosmetic, and don't affect the game at all. Matt: We knew video ads would work as long as people wanted to click them for some reason, so we had that nugget there. If you've played Disco Zoo, and seeing the ads work well in that – we actually spoke with the guys there, and it was something we were thinking about too. How were we going to monetise it though? Andy: We did it all in one session, had this big brainstorming session and came up with all these ideas. We originally were looking at a publisher, but when we told them about the idea, they were like 'ehhh, it sounds okay.' So that kind of threw us a bit, but we decided to self-publish it. The game was going to be a lot simpler originally. The free-to-play model (watching optional ads to earn coins, which you can use to buy characters, or you can purchase them with real cash) you guys have used is a bit different to other games we've seen, did you have it in mind from the start? Matt: It wasn't really from day one.
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